![]() ![]() Splinter Cell: Double Agent was basically an entirely different game on last-gen and next-gen back then, but last-gen felt more like a proper Splinter Cell. Splinter Cell: Double Agent (PC & PS3 next-gen variant)įrom top (best) to bottom (least favored). Splinter Cell: Double Agent (PS2 last-gen variant) Ummm, Silent Hunter III counts as well, right? Metro 2033 and Last Light (when they don´t force you into combat)įallout 3 and New Vegas with stealthy assassin buildsĬold War maybe? (been ages since I played it, so I don´t really remember how good it was…) ![]() No One Lives Forever 1-2 (if you choose to play stealthily) ![]() MGSV (only played that and MGS1 out of the series so far)ĭishonored (only played the first one so far, second runs like shit on my PC)Ĭommandos 2 (1 and 3 as well, but 2 is the best)ĭeath to Spies 1-2 (third one is crap, but still ok if you have nothing else to play)Īlpha Protocol (clunky gameplay but still good stealth fun) Blacklist is also great stealth fun, but less enjoyable in terms of the characters/lore (Conviction… no comment…). Much like Hitman GO, these simple mechanics make the game very easy to pick up, but very difficult to master.The original four Splinter Cell games, all the way. It gets more fun when Adam gets weapon augments. It creates a risk/reward dilemma that builds more than a few ‘ah-ha’ moments. Later levels have you trying to figure out when to use the single-use powers as they can be used for remote hacking, or for stealth. This is demonstrated nicely when you are standing on a floor tile that suddenly stuns you to death. The enemy isn’t stupid, however - if they reach a terminal you’ve hacked, they can reclaim it, or terminate the line you’ve drawn as they cross it. ![]() When you step onto a terminal location you’ll draw lines to the object you want to disrupt, thus bringing it under your control. Hacking comes into play when you encounter turrets, shields, and robotic soldiers. Puzzles in Deus Ex GO aren’t as much about about finding the singular path as they are about creating distractions, blocking sightlines, and using the environment. It’s a nice way to tie the two games together that also helps extend the story of both. Finishing a week’s worth of daily challenges snaps up another Praxis. Finishing the story nets you two Praxis Kits you can use for upgrades in the console/pc game. Hidden blades, stealth takedowns, and rolling attacks add a lot more flourish than we’ve seen in previous GO titles, and it’s a welcome sight.īeyond the extensive story, Deus Ex GO features a daily challenge system that extends to Deus Ex Mankind Divided. Adam rolls into place using his arm-blades, punches, kicks, and Icarus Dash to dispatch those who stand in his way. Turrets, on the other hand, have no mercy for Adam, cutting him to ribbons instantly. Basic Ironflank soldiers will shock him with a long stick, and then throw salt in the wound by smashing Adam in the back of the skull or kneeing him in the face to finish him off. The takedowns by Adam (and unfortunately for him, the painful takedowns performed against him) are far more brutal than Lara Croft GO or the boardgame maquette-esque Hitman GO. Cutscenes are told with stylized minimal comic book style panels, though sadly without the excellent voice work of the main game. Deus Ex GO sticks to the obtuse angles and sterile secret lab conditions that mesh with the storyline. Hitman GO used a very static boardgame style, while Lara Croft GO focused more on the massive backdrops and hidden gems. Graphically, the game is absolutely gorgeous. Many later puzzles require crackerjack timing and careful pre-planning as you may not be able to disable a sentry, instead timing your roll past a turret by ensuring your foe is in the way of incoming fire. This object also powers Adam’s ability to remote-hack a computer, manipulating it from a distance. Giving you just two stealthy steps, planning routes becomes more critical than ever. Like the other games, it doesn’t last long, though. Series protagonist Adam Jensen can pick up a small triangle object that allows him to enter stealth and bypass areas or sneak up on his enemies unseen. That same shield prevents you from taking them out until they are turned off, even if you catch them from behind, so an adjustment to tactics are in order.Īs Deus Ex is inherently a stealth game, there are new opportunities here. This manifests immediately as soldiers activate Titan Shields as soon as they see you, charging down longer corridor lines. One gameplay element that is significantly different than either of the previous GO titles is that enemies now possess many of the powers that Jensen held for himself in Human Revolution. ![]()
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